The one area where that dynamic feels most successful is its special abilities. That fusion of old and new carries over to Shoulders of Giants, which brings delightful mascot gimmickry to the roguelite genre. Its best mode would take its cube-hopping gameplay and recontextualize it by turning it into an endless runner. Its debut game, Apple Arcade launch title Dodo Peak, played like a modern reimagining of Q*bert where players controlled a dodo collecting its eggs scattered around small, boxy levels. That approach isn’t new for Moving Pictures. It’s what I’d imagine it would look like if Sony took Jak and Daxter and translated their skillset to fit the roguelike wave. That melding of ideas makes me feel like I’m playing a classic PlayStation game that’s been influenced by modern trends. Image used with permission by copyright holder So much of my satisfaction here comes from that juggling act, as I manage the enemies both close and at range with well-timed perspective swaps. It’s a clever visual trick that’s executed as smoothly as it needs to be. Press L2 on a controller, however, and the camera zooms over the frog’s shoulder as it fires its gun with R2. When pressing the basic attack button, the camera centers on the robot in third-person as it slashes aliens. However, its ultimate charm comes from its retro influences, as it sports a creative approach to two-character combat. The basic flow can be repetitive, as most missions just have players tracking down a few alien structures in a small open-area and destroying them to bring a bit of life back to the land. Escape Academy brings the escape room to your living room
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